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It’s a good day for an RPS Game Club live chat, and we’re talking Deathbulge: Battle of the Bands

Join us for some call and response at 4pm BST

A singing bird summons an audience during a battle in Deathbulge: Battle of the Bands.
Image credit: Rock Paper Shotgun/Five Houses LLC

So ends another month of the RPS Game Club, which means another chance to gather together and swap video game opinions like scary stories ‘round the campfire. The topic, comedy rock RPG/door-kicking sim Deathbulge: Battle of the Bands, was picked by a sadly absent Alice B, but you know what they say when beloved colleagues become ensnared in the kind of Kafkaesque employment limbo that only a corporate acquisition can engineer: the show must go on. We’re therefore sticking to the schedule, and will launch the liveblog at 4pm BST today, Friday May 31st.

Do you have some Nic-style anecdotes of band life to share? Do you want to call me a philistine for not generally liking turn-based games? Do you hold an opinion on Deathbulge outside of those two extremely narrow examples? Come join the chat and let us know below, once the liveblog tool goes live.

Our live coverage of this event has finished.

What's up, rock nerds. See you back here at 4pm BST / 11am ET / 8am PT.

James Archer

What's up my fellow string noodlers? Check out this sick riff I just learned *boots the door down and starts playing Wonderwall*

Nic Reuben

Hello Wemblaaaaaaaaaaaaaaaay

James Archer

I also like kicking doors.

Kiera Mills

What's the difference between a real drummer and a drum machine? You only have to punch commands into a drum machine once! Whey! I'll be here for the next fourteen minutes until they realised I snuck through the back!

Nic Reuben

I think it's a testament to the quality of Deathbulge's door-kicking that literally three of us, all independently, prepared to pitch an article about it before remembering Alice had done one for supporters ages ago.

James Archer

That, or a testament to how on the pulse Alice B is about door kicking trends in games, forecast to rise this year by another several percent. But yes - Deathbulge's choice to individually draw every single booted-in door in every house you visit is incredibly special.

Nic Reuben

It's the way they animate all the different ways the doors have completely demolished people's houses though. And they'll just sit there and be like 'everything is fine, this is fine'. Genius.

Kiera Mills

But it's really fucking good door-kicking though! Proper committment to the bit. My favourite spin is the dude who shows up on the side of a mountain dressed as a door, and after you kick him (obviously) he's just all "Thanks mate, nice one"

James Archer

pete says: Behind door kicking, what's the second best thing in the game?
Can I posit: the facial expressions?

James Archer

I'm a big fan of all the different ability names, especially all the numerous ways the game finds to say "very loud bassline'.

Nic Reuben

pete says: Behind door kicking, what's the second best thing in the game?
I lived for Scrumptious's booty dancing after every conversation. But yes, the ultra-detailed portraits of the characters were also brilliant.

Kiera Mills

I've just realised this is my first liveblog. I feel naked without spellcheck. Readers: any typos are just stylistic choices. The dictionary was written by The Man. Who, as hard rock rebels, we're generally opposed to.

Nic Reuben

oh, and all the bass-themed jokes

Kiera Mills

What I'd like to know, James, is if Deathbulge has inspired you to range further afield to the bountiful crop of other turn based games? Is a complete Final Fantasy series run in your future, or does Deathbulge alone make such polite combat protocal bearable for you?

Nic Reuben

It's unlikely, if I'm honest, though I'm probably more open to the possibility of trying them?

James Archer

I've actually been wondering if I like Deathbulge more, less or equally to LAD: Infinite Wealth, which also spices up turn-based fights but with a drastically different approach. That's more traditional, mechanics-wise, but goes much bigger on spectacle than Deathbulge.

James Archer

pete says: I know one of the things Alice loved about this game was how funny it was. Did you find it funny, and is it a specific type of funny?
Yes! It's actually much dryer and more witty than you'd expect from how colourful it is, but there's also just plenty of goof. It leaves a lot of the more out-there humour to the art and animation though.

Nic Reuben

I'd also like to posit just how great the premise is in general. I'm a sucker for Battle Royale type setups anyway, but I especially love just throwing an incredibly grim plot point into a comedy game like this.

Nic Reuben

I like how - and I wish I could think of a less nationalistic word for this but - British the humour is. It's got that slightly damp, yet evocative lexicon you might develop watching Channel 4 comedies.

James Archer

And just the way of wording things is cute. "Active cheese", Alice's favourite example, has proper "top light" or "Big Tesco's" energy.

James Archer

It is very British. To be fair I totally agreed with him. You don't mix your cheeses or open a new one when you're already halfway through your active cheese. That's just madness.

Kiera Mills

You could have a level in Deathbulge set in the Big Tesco's and it wouldn't seem at all out of place.

Nic Reuben

Speaking of locales - and Nic, your piece about band life made me think of this too - the opening town honestly gave me flashbacks to mooching around music shops as a bass-wielding teenager. Even going into one, looking at the mods on sale, and walking out without buying anything was *exactly* what I used to do most Saturdays.

James Archer

The one thing it was missing was not being able to say "Just looking, thanks" to any of the shop NPCs.

James Archer

Oh, for sure. Like, there's so many indentikit high streets in the UK where if you removed any kind of live music culture, they'd just be a dull wasteland. The game felt really celebratory of that while also poking a bit of fun.

Nic Reuben

I_have_no_nose_but_I_must_sneeze says: You can have multiple active cheeses going as long as there's the prospect of an emergency dinner party to avert disaster. I've lived to tell the tale.
But then, are they different kinds of cheeses? And if so - doesn't a blend of cheese all together in one meal create one singular, super cheese? So many questions.

Kiera Mills

How nuts did everyone go in switching up their party with mods, custom beats etc.? I moved Ian from tank duty to damage dealing, but couldn't live without speed-freak Faye and healer Briff, which largely means sticking to their defaults.

James Archer

pete says: I've tried having more than one active cheese, but it quickly gets resolved into one active cheese as I demolish the secondary cheese

I feel having a second active cheese *does* make you kind of reckless with the first active cheese. Why shouldn't I have double cheese on toast? Stuffed crust? Doesn't look that stuffed to me! I've got just the ticket!

Also, apologies to Deathbulge that this has devolved into a conversation about cheese. But also, I think they'd be fine with it?

Nic Reuben

I didn't get too into the mods, but I did find a wild patch that made casting haste (hype?) twice as effective, and abused the heck out of it.

Nic Reuben

pete says: On the turn-basedness of it, is it the kind where you need to spend an age optimising and pondering, or does it promote getting on with it? (I haven't played, but do intend to)
As someone who favours only stopping and tweaking loadouts when I start losing, I found it had really good momentum!

Nic Reuben

pete says: On the turn-basedness of it, is it the kind where you need to spend an age optimising and pondering, or does it promote getting on with it? (I haven't played, but do intend to)
In my experience, every fight is winnable unless your overall party level is too low. That still involves a bit of guesswork as you don't see enemy levels before you fight them, but I've never felt railroaded into specific builds/tactics etc.

James Archer

You are sort of railroaded into booting down doors though. There's no option to not do that.

Nic Reuben

Yeah but why would you not.

James Archer

Yeah I can't argue with that logic

Nic Reuben

I_have_no_nose_but_I_must_sneeze says: No mark against Deathbulge, which is a great band name, but I wish it also gave me the option to customise our band's name to Sulky Monkey or Vikings in Drag or any of the other band names I'll never use because of lacking musical talent.
I would pay money to see Vikings in Drag to be fair. Do you guys have any cool band name ideas?

Kiera Mills

I_have_no_nose_but_I_must_sneeze says: No mark against Deathbulge, which is a great band name, but I wish it also gave me the option to customise our band's name to Sulky Monkey or Vikings in Drag or any of the other band names I'll never use because of lacking musical talent.
I always wanted to start a psychedelic funk band called 'superfly agaric'

Nic Reuben

Bit niche, but how about a Buffy the Vampire Slayer tribute band called 'Make it (Ethan) rain'

Kiera Mills

I've probably said the phrase "That would make a good band name" hundreds of times in my life, and whenever the time comes to actually suggest a band name, I come up blank.

James Archer

Come up Blank - there you go!

Kiera Mills

S'alright.

James Archer

Our work then, is done gentlefolks. Immma head out now, thanks for having me! Keep those doors on solid hinges and eat all of the megacheeses.

Kiera Mills

My new band name is 'It's Friday losers see you NEVER' (thanks for showing up everyone, this was fun!)

Nic Reuben

Indeed, thanks all! Game Club will be going on a break while we figure out all the new ownership gubbins, but hopefully we'll liveblog together again soon x

James Archer

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