Screenshot Saturday Mondays: trains, ghosts, and cyberpunks
Looking at more interesting upcoming indies
Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, we have cute trainline-building, ghost violence, surreal things both intentional and unintentional, and a cyberpunk New York City.
I like the Townscaper-style block-plopping of diorama-building game Islands & Trains (coming to Steam):
Smooth animation in the opening cutscene to adventure game-y puzzle-platformer Long Gone (coming to Steam):
Stylish stuff from twin-stick shooter Haunti (currently on Kickstarter):
A colourful cyberpunk New York City and some Vangelis vibes in a mysterious new run 'n' gun game from the folks who made Steel Assault:
Neural Nest has a cool concept:
Some great wallpaper and topsy-turvy exploration in a puzzle game tentatively titled The Office (yeah I don't see that name surviving):
I like the top-down rain effect in open-world RPG Deadwind (which has a "very old" demo on Itch):
A wee Team Fortress 2 fan joke in Red: Shadow Maggots (coming to Itch), a... TF2 fangame in the style of Raid: Shadow Legends?
A clever girl in survival horror game Primal Omen (coming to Steam):
Some sort of mascore Sonic violence in Panic Porcupine (coming to Steam):
Roguelikelike platformer Ants Took My Eyeball (coming to Steam) makes murk look good:
And honestly, I am here for this happy little accident in cute critter game Sunfluffs: